I have worked on several aspects of modification for the original half-life since a year after its release in 1998. My main focus in the Half-Life development world is mapping after I discovered my love for using the Duke Nukem Editior and eventually moving on to Valve Hammer. However, when presented with the new posibilities of the Source Engine 6 years later, I hit a fork in the road. I could either start over and learn the basics for Source mapping, or stick with my love for GoldSource and carry on with my projects. I went for the latter option, leaving Source to the new generation of modders.
Two years on I stumbled by the Black Mesa Source mod and immeadiatly applied for a mapping position. With my limited knowledge of Source mapping turned down by the team I began looking into the creation of Source Materials (VTF files), starting with basic examples of redesigning the original GoldSource textures into higher quality VTFs. After posting a few examples of my work on a forum I was immeadiatly given the offer to work on a new mod currently in its concept stages called Half-Life: Event Horizon. Being the open minded type I took on the challange and acted as Event Horizon's Lead Texture Artist. After the team's slow and painful demise I founded Demonic Puppy Games.
Urbanebula (pr. "Er-ban-eh-byu-lah") or even Urban Nebula, is a fictional word with no real meaning. Its started out as the name of a Half-Life mod which never saw the light of day. Eventually the word became my first e-mail address and User Name in multiplayer games.
The term 'Urban Nebula' can also be seen as 'Urban Clouds' or 'Man-Made Clouds' which I suppose would count as pollution. However I actually came about the name from 'City in the Clouds' which is where the mod was supposed to be based. A huge floating city.
Demonic Puppy Games is the name of my mod team. Since It began it has grown from myself as the one sole member, to a team of 5. All information regarding DPGames will now be found on its own site located here